I began my journey in the trenches of online forums, where I shared my (awful) early games. Over time, people actually started liking them. Some even went viral! That's when I decided to pursue game development seriously, leading to a degree in Digital Game Design, and a career in the industry.
Along the way, I worked with the folks at Opera to make a bunch of games for their Opera GX browser, with Operius being the browser's built-in offline game. It later evolved into Operius DX, which I self-published on Steam and Nintendo eShop, handling all the porting and the soul-crushing bureaucracy myself.
So far, my work has also been showcased at events like Gamescom, licensed by various gaming platforms, and featured in several major media outlets. Most recently, I received the very first Community Legend Award at the GameMaker Awards 2025, which is a huge honor!
If you need help with gameplay programming, porting, polishing, or consultancy, let's talk! If not, I hope you'll at least find some inspiration in what I make!
By the way, it's currently --:--:-- for me!