I began my journey in the trenches of online forums, where I shared my (awful) early games. Over time, people actually started liking them. Some even went viral! That's when I decided to pursue game development seriously, leading to a degree and a career in the industry.
Along the way, I teamed up with the folks at Opera to make a bunch of games for Opera GX, with Operius being the browser's built-in offline game. It later evolved into Operius DX, which I self-published on Steam and the Nintendo eShop, handling all the porting and the soul-crushing bureaucracy myself.
So far, my work has also been showcased at events like Gamescom and BitSummit, licensed by various gaming platforms, and featured in several major media outlets. Most recently, I received the very first Community Legend Award at the GameMaker Awards 2025, which was a huge honor!
If you need help with gameplay programming, porting, polishing, or consultancy, let's talk! If not, I hope you'll at least find some inspiration in what I make!
By the way, it's currently --:--:-- for me!